Within the last few years our award-winning team has helped grow HOLOGATE from a small VR entertainment start-up into a market-leading immersive media company of 70+ employees, excelling in extended reality solutions for entertainment and enterprise.
With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates.
We are looking for creative artists, technical masterminds, administrative gurus, incredible sales heroes, and strategic operations commanders… superstars that are aiming to exceed expectations and understand that teamwork makes the dream work.
We utilize cutting-edge technology and collaborate with our creative team to tackle fascinating challenges. Within our company you’ll have the opportunity to take personal initiative and advance your career.
If you are passionate about immersive technology and would like to work with like-minded professionals in an international team, HOLOGATE could be the right place for you.
Gameplay Programmer (f/d/m)
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Job Category:
Content
Job Type:
Full Time Part Time
Job Location:
Munich On-site
Gender:
f/d/m
About the job:
We’re seeking an
Unreal Engine Gameplay Programmer
to join our team creating immersive virtual reality training solutions. You’ll be responsible for designing and developing gameplay systems, innovative mechanics, and realistic player interactions, to provide high-fidelity VR training simulations that help professionals master complex procedures and scenarios in a safe, controlled environment.
We offer:
A competitive salary
Intensive onboarding and individual training
High growth potential
Flexible work arrangements with core hours / work-life balance
A great team spirit in a dynamic and international working environment
Responsibilities:
Designing, developing, and implementing robust and scalable gameplay systems using C++ and Unreal Engine 5.
Developing and refining core gameplay systems, including weapons, projectiles, physics-based interactions, multiplayer mechanics, and replays.
Implementing engaging and intuitive VR interactions, from precise weapon handling to responsive object interactions.
Collaborating with 3D artists, animators, and technical artists to bring player characters, environmental elements, and interactive game features to life to facilitate immersive training scenarios.
Optimizing gameplay code for VR and multiplayer performance.
Implementing learning analytics and performance tracking systems within VR environments.
Documenting technical specifications and writing clear, concise and maintainable code that adheres to our coding standards.
Mentoring junior programmers, sharing knowledge with the team, and contributing to the team’s continued development.
Staying up-to-date with the latest advancements in Unreal Engine and game development technologies.
Key Qualifications:
3–5 years of professional experience as a gameplay programmer or comparable position.
Proficiency in C++ programming.
Experience developing content with Unreal Engine 5 or similar engines.
Understanding of Unreal Engine’s gameplay framework.
Skilled in working with the Unreal Engine Blueprint system.
Strong mathematical aptitude.
Knowledge of creating network-based multiplayer games.
Familiarity with version control systems such as Perforce or Git.
Strong communication and interpersonal skills with a profound knowledge of English.
* A passion for making realistic VR simulations and games.
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